indoor 4v4 Rules

Indoor 4v4 Rules

Registration: 

Typically registration opens in the first week of September (or mid-end of November for the winter league) and is open for captains to register a full team. A deposit will be collected to reserve a spot and then payment is due before the first league game will be scheduled.

Duration: 

Tuesday 4v4 league runs from 8:30pm-10:30pm (with 1 one hour game per week) and runs from early October to x-mas break and after new year to mid-April.

Start/End Time: 

Indoor 4v4 starts as soon as the buzzer goes to end the previous timeslot (usually 5 minutes until the end of the hour). Please wait until previous rentals have exited the field before throwing the disc. Currently we have two timeslots back-to-back, each an hour long. It is suggested that players do their physical warm-ups before their timeslots start, but out of the way of other sports/players. Games should start as close to the hour as possible (usually about 5 minutes throwing time is granted). Teams playing on fields with nets still on the field need to move the net to the out of bounds area (the safest space you can find that doesn’t block an exit).

The buzzer will sound to end your game, please quickly exit the field and make sure nothing is left behind. Teams that play on the two end fields must return the soccer nets to the field.

Additional Safety Considerations:

  • Push away any benches that are close to the boundary lines and help conveners place the blue tubes in front of bleachers (DO NOT LEAVE BAGS IN THE WAY).

  • Children should NOT be on the field at anytime during the 2 hour timeslot. If children are in attendance they should be in the bleachers and told to pay attention to the game they are adjacent to. Players and discs enter the bleachers multiple times a game. It is always best to have an adult next to children to ensure they are out of harms way during game time.

  • Players should do all they can to avoid running, jumping or landing in the bleachers. The blue tubes are not there for a landing zone they are there in case you fall or trip and land next to the metal bleachers. We have received many injury reports from plays that involve players running into bystanders that are sitting in the bleachers. This is unacceptable.

Indoor 4v4 League Specific Rules:

All HUC 4×4 leagues will follow the rules outlined below. These rules are based on the USAU rules for ultimate. The rule modifications are summarized in sections 1.0 through 1.7 *Stall count to 10 (not a rule modification and as such not noted below).

1.0.2 Ultimate Canada endorses genuine communication in either official language throughout the C4UC Series including during active play when players may count stalls or call infractions in their language of choice.

1.0.3 Contact Call – If contact occurs between the thrower and marker that would constitute a foul under XVI.H.3.a but the thrower does not release the disc, “contact” may be called. Play does not stop and the marker resumes the stall count at “one”. Other than resetting the stall count to “one” after the first instance, the “contact” call is treated as any other marking violation. The marker may contest the “contact” call by calling “violation”, which stops play. If the thrower calls “contact” after beginning the throwing motion and subsequently releases the disc, it is treated as if the thrower called “foul”.

1.1 Field Size

1.1.1 The field is 18 meters wide and 30 meters long, which includes a pair of end zones 3 meters deep. (approximate for Soccerworld)

1.2 Game Length, Points and Caps

1.2.1 All games will be scheduled with a hard time cap of 60 minutes.

1.2.1.1 When the hard cap is in effect the game is immediately over unless the game is tied during the playoffs, in which case, finish the point.

1.2.2 There is no point cap.

1.3 Time

1.3.1 Time-outs:

1.3.1.1 Time-outs will last for 60 seconds. Offense must be ready after 10 seconds and defense has 10 additional seconds (or 60 total seconds) to set-up.

1.3.1.2 Each team has one timeout per half.

1.3.1.3 Times-outs are NOT ALLOWED in the last five minutes. A time-out call by the thrower while the disc is live or in play will result in a turnover.

1.3.2 Halftime:

1.3.2.1 Halftime occurs after the first point is scored past the 30 minute mark.

1.3.2.2 Halftime will be no more than two minutes in length. From the time the last point of a half is scored, the new receiving team will have 1 minute and 10 seconds to signal its readiness for the next pull. The pulling team will have an additional 10 seconds to pull the disc.

1.4 Pulls and Re-starting play

1.4.1 There will be a pull at the beginning of the game and to start the second half only. Once a point has been scored, the disc is left in the end zone at the spot in which it was caught. The disc is put in play at that spot by the opposing team with acknowledgement of the marker. The team that scored is now on defence.

1.4.1.1 If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

1.4.1.2 If the disc lands in-bounds (including endzones) and rolls out of bounds after touching a receiving player, the disc is put in play at the spot where the disc crossed the perimeter line.

1.4.1.3 If the disc lands out of bounds, the receiving team can choose to put the disc in play at the middle of the field where the disc last crossed the perimeter line by calling “middle” or at the brick mark by calling “brick”.

1.4.1.3.1 The brick mark is 1m out from the front of the endzone in the middle of the field.

1.5 Gender Ratio for Mixed Divisions

1.5.1 For all HUC 4×4 indoor leagues the ratio will be 2W:2O.

1.6 Forfeits

1.6.1 Any team that is shown to have an illegal roster after play has started will forfeit any previously played game results at a score of 9-0.

1.6.2 If one team is not ready to play at the scheduled game start time, points may be assessed at a rate of one point for every five minutes until the team signals readiness to start play. If the score reaches or exceeds half the game time (i.e., 9-0) before the other team signals readiness, that team forfeits the game by the score of 9-0.

1.7 Substitutions

1.7.1 If substitutes are required they must be current HUC members, in good standing.

1.7.2 In the playoffs, substitutes must be listed on roster as such and must follow HUC’s League and Playoff Participation Policy (3 regular season games for the winter, 2 for the fall).

Substitution Policy:

All subs must be HUC members and listed on your team’s roster. Guests are welcome to play one game but must fill out the Concussion Code of Conduct and the Membership Waiver and send to the 4v4@hamiltonultimate.com convener(s).